A Beaver's Tale: Devlog 002 - Programming actions!
A Beaver's Tale » Devlog
2nd devlog for my new game called "A Beaver's Tale". Stick around for a discussion on programming game actions with "State machines" and "binary decision trees"
A Beaver's Tale
Live out the life of a Beaver! Swim in the river, build dams and make sure not to annoy your geese neighbours.
Status | In development |
Author | michaeljared |
Genre | Adventure, Puzzle |
Tags | Casual, Indie |
More posts
- Mobile/Browser Playtesting: Try out the life of a Beaver!18 days ago
- Tinkering with C++!54 days ago
- Devlog #? Working with Navmeshes in Godot 4.2!66 days ago
- Timelapse: Goose modeling, texturing and animating72 days ago
- Available for Playtesting!78 days ago
- A Beaver's Tale: Devlog 001 - Making Stuff98 days ago
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