Hey there! Yes, I did a big portion of it in C++. I had to roll back to GDscript for many things because integrating with third party addons (such as DialogueManager) was difficult. It is possible, as it mostly interacts with a singleton (Autoload), but in the end wasn't completely worth it. But yes, you can absolutely make and ship games completely in C++ that are exported for the web with Godot 4.
Thanks for the feedback!! I agree, the diving is unexpectedly fun :) Honestly that's a good point and it's a game design problem I didn't quite get to. My writer wrote some dialogue to help but it's probably not strong enough to motivate what exactly needs to be done. As you mentioned, goals would be a great idea to implement
Came from the write up from reddit here. Loved the write up andthe game. Reminds me of old games that I used to play. The camera angle and the texture stuff.
I really enjoyed playing- it's very cute! Just a quick heads-up, though: I noticed the music transitions feel a bit abrupt. Maybe you could soften them up by having some soothing consistent nature sounds like birds chirping in the background, leaves crunching as you walk or wind blowing, while the music gently fades in and out periodically. The random intervals of music would also solve another issue. When first starting the game the same music starts immediately, so when playing again the music feels repetitive. I also wanted to mention that the animation for the beaver walking seems a tad slow. It doesn't quite sync up with its actual speed, which makes it look like it's gliding rather than walking.
Thanks for the comment! We have received a few comments now about both the music as well as the walking speed. Believe it or not this is the second iteration of walking speed. But we will continue to tinker to get it right. The music is definitely a work in progress, and we are hoping to get some sound effects in soon. Thanks again :)
Nice game. It seems like it will be a very neat game to relax to.
Only criticism I have so far is that there is a prompt to press F to talk when you are in front of a white gopher(?) but pressing F didn't do anything when I pressed it.
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This is amazing , i understand you did it in c++ .
What problems did you have using c++ ?
What about mobile ? did you try ?
Hey there! Yes, I did a big portion of it in C++. I had to roll back to GDscript for many things because integrating with third party addons (such as DialogueManager) was difficult. It is possible, as it mostly interacts with a singleton (Autoload), but in the end wasn't completely worth it. But yes, you can absolutely make and ship games completely in C++ that are exported for the web with Godot 4.
Diving is probably the most fun part! the game is cozy and playful, would love some goals or more details around building dams
Thanks for the feedback!! I agree, the diving is unexpectedly fun :) Honestly that's a good point and it's a game design problem I didn't quite get to. My writer wrote some dialogue to help but it's probably not strong enough to motivate what exactly needs to be done. As you mentioned, goals would be a great idea to implement
Came from the write up from reddit here. Loved the write up andthe game. Reminds me of old games that I used to play. The camera angle and the texture stuff.
The sidebars are indeed are goof read as well.
I really enjoyed playing- it's very cute! Just a quick heads-up, though: I noticed the music transitions feel a bit abrupt. Maybe you could soften them up by having some soothing consistent nature sounds like birds chirping in the background, leaves crunching as you walk or wind blowing, while the music gently fades in and out periodically. The random intervals of music would also solve another issue. When first starting the game the same music starts immediately, so when playing again the music feels repetitive. I also wanted to mention that the animation for the beaver walking seems a tad slow. It doesn't quite sync up with its actual speed, which makes it look like it's gliding rather than walking.
Thanks for the comment! We have received a few comments now about both the music as well as the walking speed. Believe it or not this is the second iteration of walking speed. But we will continue to tinker to get it right. The music is definitely a work in progress, and we are hoping to get some sound effects in soon. Thanks again :)
Nice game. It seems like it will be a very neat game to relax to.
Only criticism I have so far is that there is a prompt to press F to talk when you are in front of a white gopher(?) but pressing F didn't do anything when I pressed it.
Keep it up!
Thank you for the feedback! Our goal is very much cozy game vibes. And yeah, that's intentional at this point. Dialogue is still a work in progress.